What The Door Does
Passing through the Door Beyond the End, to
complete a session, is always a critical and transformative moment.
Because, no matter how jaded a Replayer is, passing through the Door
always ignites a spark of hope – hope that this time the
Door will work, this time they’ll truly escape.Between the rising of this hope and the swift
snuffing thereof, several important things happen.Sburb uses the Door as a cleansing and checking
mechanism. Passing through the Door resets your equipment to
starting-tier equipment (including Specibi and robotic limbs), clears
most of your inventory (you keep only what you had at the beginning
of your very first session of Sburb, plus 1-3 relatively useless
items with sentimental value), and does some bookkeeping with your
shiny.Practically, this means that passing through the
Door does these things:
- You lose access to Title Issues. All
points you have in Title Issues are removed.- You’ll remove point(s) from Issue(s),
the same way as the book says you do at the end of a session of
play:
- If you are using the accelerated Issue
handling rules, you remove one point from the Issue that seems
least relevant.- If you are using the full Issue
handling rules, you remove one point from every Issue.- All Surface and Serious wounds are
healed, unless you choose to keep them. Serious Wounds do not
otherwise heal, not even at the ends of Books.- You retain all Perks, but…
- There is an Obstacle 3 against using
any techniques from any Sburban Magic that is not your current
Aspect, magical or otherwise. This is in addition to the
already-listed Obstacles.- Because you will be in presession, you
will not have a current Aspect. You will have to Enter Sburb again,
and receive a new Title and Aspect.- Note that Obstacles cap out at 5; you
can’t have an Obstacle 6. Example: Obstacle 3 (from technique) +
Obstacle 3 (from the fact that you’re not the right Aspect) = still
only Obstacle 5.- The HG may occasionally let you
rewrite a Bond or Affliction at this time. Don’t count on it.- You are reset to your “default”
appearance, clothing, and inventory. Since we don’t keep track of
these things, this doesn’t mean much. However, default clothing can
sometimes be amusing or embarrassing.
- Would you like to change your default
appearance/inventory? Earn a Trick Perk based on your new
appearance or loadout. The next time you pass through the Door will
“fix” this Trick onto your character. Then you can discard the
Perk and just assume that your new gear is there afterwards.- You end up in a new presession. You
replace someone in body and soul. Make sure to change your
Pesterchum handle…
Discussion ¬