eternity-braid:

Passing through the Door Beyond the End, to
complete a session, is always a critical and transformative moment.
Because, no matter how jaded a Replayer is, passing through the Door
always ignites a spark of hope – hope that this time the
Door will work, this time they’ll truly escape.

Between the rising of this hope and the swift
snuffing thereof, several important things happen.

Sburb uses the Door as a cleansing and checking
mechanism. Passing through the Door resets your equipment to
starting-tier equipment (including Specibi and robotic limbs), clears
most of your inventory (you keep only what you had at the beginning
of your very first session of Sburb, plus 1-3 relatively useless
items with sentimental value), and does some bookkeeping with your
shiny.

Practically, this means that passing through the
Door does these things:

  • You lose access to Title Issues. All
    points you have in Title Issues are removed.
  • You’ll remove point(s) from Issue(s),
    the same way as the book says you do at the end of a session of
    play:
    • If you are using the accelerated Issue
      handling rules, you remove one point from the Issue that seems
      least relevant.
    • If you are using the full Issue
      handling rules, you remove one point from every Issue.
  • All Surface and Serious wounds are
    healed, unless you choose to keep them. Serious Wounds do not
    otherwise heal
    , not even at the ends of Books.
  • You retain all Perks, but…
    • There is an Obstacle 3 against using
      any techniques from any Sburban Magic that is not your current
      Aspect, magical or otherwise. This is in addition to the
      already-listed Obstacles.
    • Because you will be in presession, you
      will not have a current Aspect. You will have to Enter Sburb again,
      and receive a new Title and Aspect.
    • Note that Obstacles cap out at 5; you
      can’t have an Obstacle 6. Example: Obstacle 3 (from technique) +
      Obstacle 3 (from the fact that you’re not the right Aspect) = still
      only Obstacle 5.
  • The HG may occasionally let you
    rewrite a Bond or Affliction at this time. Don’t count on it.
  • You are reset to your “default”
    appearance, clothing, and inventory. Since we don’t keep track of
    these things, this doesn’t mean much. However, default clothing can
    sometimes be amusing or embarrassing.
    • Would you like to change your default
      appearance/inventory? Earn a Trick Perk based on your new
      appearance or loadout. The next time you pass through the Door will
      “fix” this Trick onto your character. Then you can discard the
      Perk and just assume that your new gear is there afterwards.
  • You end up in a new presession. You
    replace someone in body and soul. Make sure to change your
    Pesterchum handle…