001965 is a fateful panel. Without it, so many things in the future of the comic just wouldn’t have happened, or would have happened very differently. I wonder if the person who made this command ever thinks about how much[…]↓ Read the rest of this entry…
Posts Tagged arms
001936 John sticks the fake arms into the cake. This doesn’t really have any earth shattering consequences, but maybe you could theorize it makes the arms stick better to the mannequin in a few pages. 001937 John allocates his strife[…]↓ Read the rest of this entry…
001932 contains our first obvious case of foreshadowing in the plot, in fact, I’d call it the first foreshadowing whatsoever. John goes to read Colonel Sassacre’s book and we’re told that “It could kill a cat if you dropped it.”[…]↓ Read the rest of this entry…
001922 formally introduces John’s calendar, which has been hanging around in the background of panels until now, just begging to be looked at. There are two dates marked on the calendar, John’s birthday, and three days prior, the suposed launch[…]↓ Read the rest of this entry…
001914 Captchalogue cards are full. Prepare for incoming SHENANIGANS, as John tries to captchalogue nails with which to hang the poster. 001915 John takes the nails into his already full sylladex and we are shown more of how it works[…]↓ Read the rest of this entry…
001909 gives us a taste of more knowledge of how John Egbert’s sylladex functions, and that’s about it. John captchalogues some smoke pellets for later use, and they shunt the fake arms back a ‘slot’ in his sylladex. In 001910[…]↓ Read the rest of this entry…
001908 The contents of John’s chest, when he investigates it are, to use a MSPAism “incredibly silly” which is a given at this point in the narrative as at the moment it hasn’t outgrown from mere referential and randomness humor.[…]↓ Read the rest of this entry…
HOOBOY. 001907 introduces us to two concepts, captchaloguing and sylladexes. Two funny words that would be the basis of a lot of the humor and antics of the early comic, and then fade out into obscurity and uselessness as the[…]↓ Read the rest of this entry…
001906 Introduces us to what one could consider the very first ‘dropped element/dropped plot point’ of Homestuck, and that’s ‘you’ and ‘your’ interaction with the comic. The text reads “>>Remove CAKE from MAGIC CHEST.”“Out of sympathy for John’s perceived lack[…]↓ Read the rest of this entry…
001905 ‘Retrieve arms’ is a recurring gag from earlier MSPAs that fans liked to call back to. I can’t really emphasize this enough that at this stage of the game, Hussie was very much in a literal dialogue with his[…]↓ Read the rest of this entry…