001951 John burns the Gamebro. What could have, in another universe, been an enduring and annoying key item goes up in smoke. No one will miss it. Imagine if Nana had been prototyped with Gamebro instead? 001952 begins with the[…]↓ Read the rest of this entry…
Posts Tagged metatextual
001930 Hussie teases us again with the possibility that this is an escape the room plot, and makes the obvious ‘stuck at home’ reference. “Stuck, if you will, in a sense which possibly borders on the titular.” This page also[…]↓ Read the rest of this entry…
001926 has our first pesterlog. These multi colored walls of text are going to become very, very familiar. Ironically at one point people coming into reading the comic had to be directly told to read the pesterlogs and not skip[…]↓ Read the rest of this entry…
bloodswapkankri answered your question “001906 Introduces us to what one could consider the very first…” bloodswapkankri.tumblr.comIt could have been Hussie, since in-comic he could have easily had access to any number of ways to interact like that with John. The[…]↓ Read the rest of this entry…
001909 gives us a taste of more knowledge of how John Egbert’s sylladex functions, and that’s about it. John captchalogues some smoke pellets for later use, and they shunt the fake arms back a ‘slot’ in his sylladex. In 001910[…]↓ Read the rest of this entry…