105. We here about a painful noodle incident in which John was hurt on the pogo ride. That’ll come back, in a few ways. 106-108: sylladex shenangans 109: bad movies. Matthew McConaughey. Despite John having a whole wall dedicated, MM[…]↓ Read the rest of this entry…
Posts Tagged running gags
84. John resists the voice in his head telling him to shit in the mailbox. Presumably, this is WV/The Mayor. WTF Mayor. 85. John checks to see if the package is in his dad’s car. There’s a green box, forshadowing[…]↓ Read the rest of this entry…
001978 “Play 52 Card Pickup”. The only reason I’m even including this page is because its arguably the first to introduce the persistent theme of cards and card games. 001980 John leaves the house. So much for HOMESTUCK huh???????? 001981 John[…]↓ Read the rest of this entry…
001975 John obtains a new captchalogue card. Likely a remnant from when captchaloguing and the sylladex would have actually been a relevant mechanic through the whole comic. 001976 Of course he captchalogues the card because WACKY SHENANIGANS. 001977 is the[…]↓ Read the rest of this entry…
(That’s right nook sniffers, I’m back, after a five month hiatus to brain some more Homestuck at you. I haven’t reread my notes so if I repeat stuff that’s TOO BAD.) 001955 contains another one of what will be one[…]↓ Read the rest of this entry…
001950 contains the awkward linguistic formation cata(ptcha)gorically, which is really fucking difficult to pronounce. It gives us a first glimpse at the face of someone who will shortly become an important, enduring character, Nana Egbert, aka Jane. Her picture, as[…]↓ Read the rest of this entry…
001926 has our first pesterlog. These multi colored walls of text are going to become very, very familiar. Ironically at one point people coming into reading the comic had to be directly told to read the pesterlogs and not skip[…]↓ Read the rest of this entry…
001917 Introduces yet another sylladex mechanic, in the form of merging sylladex cards. He merges the hammer card, and the nail card, to get hammer and nails (and a free card). Does this come back? Other than with punchcard alchemy?[…]↓ Read the rest of this entry…
001916: John: Squawk like an imbecile and shit on your desk.
001911 gives us a nice self referential MSPA merchandise plug. As of 4/16, the link still works. 001912, besides being an obvious example of a reused page (page 001905), also sets up one of Homestuck’s early running gags that is[…]↓ Read the rest of this entry…
001908 The contents of John’s chest, when he investigates it are, to use a MSPAism “incredibly silly” which is a given at this point in the narrative as at the moment it hasn’t outgrown from mere referential and randomness humor.[…]↓ Read the rest of this entry…
001905 ‘Retrieve arms’ is a recurring gag from earlier MSPAs that fans liked to call back to. I can’t really emphasize this enough that at this stage of the game, Hussie was very much in a literal dialogue with his[…]↓ Read the rest of this entry…
001902 is the same kind of joke that MSPA initially relied on, making fun of dopey fan input. Somebody actually suggested the name Zoosmell Pooplord, and Hussie made a panel rejecting it. This is a joke that I believe gets[…]↓ Read the rest of this entry…